// Recovered from WaybackMachine: https://web.archive.org/web/20121017094409/http://www.abrevik.net/ //Unfortunately, the images are lost
Posted on January 30, 2012 by norwigi · 1 Comment
Disclaimer: This post may be slightly self centered.
I haven’t been able to write anything about today yet since, let’s face it, I’ve been busy. (And with good reason, as you’ll see later in the post). I was originally set on going home at a reasonable time last night, but time ran a little faster than I expected. I was working on a background story and rules booklet for Mussades (Our game).
//Missing image: screenshot-300x225.jpg "screenshot"
We where required to submit a "screenshot" of our game
Allow me to properly introduce our game: This is Mussades! Mussades is an Arabic themed, fast paced board racing game. Here, you take the role as a bandit trying to escape from a failed attempt of robbing a palace. With guards storming towards you from all sides, you have to find your way out of the palace as fast as you can! It’s a race for survival, and you don’t have to be faster than the guards, as long as you are faster than than your fellow bandits. While trying to escape, you navigate trough the palace by using action cards. These cards either affects you in a positive way, or your companions in a negative way.
The Nordic Game Jam had a little more than 60 different project in the end. To speed up the presentation process the projects where divided into 4 groups, and presented simultaneously in different auditoriums. 3 finalists, 2 chosen by the participants and 1 chosen by a jury member, from each group went on to the finals. Our team, Sugarush, where quite surprised to find our name on that list. We had settled on the fact that our presentation went badly, and that we where out of this part of the competition. The fact that we continued to win not only one, but two, awards was even more surprising. We where the winners of the Best Board Game Award, and a Jury’s Choice Award. The prize for the prior is technically a professionally made prototype of our game + a pile of board games. The prize for the latter award was 20 vouchers for free beer! I still don’t think I have quite grasped the fact that this happened.
//Missing image: sugarush-300x225.jpg "sugarush"
The complete Sugarush crew. Picture taken after the award ceremony.
Of course, there where plenty of awards to hand out. And even if the voting system for the peoples choice award broke down, I still think we had a nice voting process. The only thing I would change if I could is that I would have made the votes hidden. Since the votes where cast as lego-pieces in see-trough plastic boxes, it was easy to see what others had voted.
I did not get to see as much of the following after party as I had hoped, since I was busy realizing what we just had accomplished. Not only did we win a chance to make our game a reality, but we where approached by people interested in helping! Still, I got to try that Yoshi-drink I wanted to try, but I have to admit: the Waltz on the Moon drink was better.
I will present a full list of the winners of all the different awards and a proper introduction of the team as soon as I get some well earned rest!